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Imperial Settlers
Imperial Settlers
Regular Price $59.99We have2in stock!CALL YOUR LOCAL GAME ZILLA TO RESERVE OR CONFIRM IMMEDIATE LOCATION SPECIFIC AVAILABILITY OR VISIT ANY OF OUR STORES TO BROWSE UNIQUE PRODUCT SELECTIONS
Designer: Ignacy Trzewiczek
Artist: Tomasz Jedruszek
Publisher: Portal Games
# of Players: 1 − 4
Ages: 10 and up
Playing Time: 45 − 90 minutesSettlers from four major powers of the world have discovered new lands, with new resources and opportunities. Romans, Barbarians, Egyptians and Japanese all at once move there to expand the boundaries of their empires. They build new buildings to strengthen their economy, they found mines and fields to gather resources, and they build barracks and training grounds to train soldiers. Soon after they discover that this land is far too small for everybody, then the war begins...
Imperial Settlers is a card game that lets players lead one of the four factions and build empires by placing buildings, then sending workers to those buildings to acquire new resources and abilities. The game is played over five rounds during which players take various actions in order to explore new lands, build buildings, trade resources, conquer enemies, and thus score victory points.
The core mechanism of Imperial Settlers is based on concepts from the author's card game 51st State.
Components:- 1 Score Board
- 4 Faction Markers
- 1 Round Marker
- 4 Faction Boards
- 220 Cards (30 Barbarian Cards, 30 Japanese Cards, 30 Roman Cards, 30 Egyptian Cards, 84 Common Cards, and 16 Attack Cards)
- 32 Wood Tokens
- 32 Stone Tokens
- 32 Food Tokens
- 40 Worker Tokens
- 18 Raze Tokens
- 10 Defense Tokens
- 24 Gold Tokens
- 6 Multiplier Tokens
- 1 First Player Marker
- 4 Egyptian Special Tokens
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !GameZilla Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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