CALL YOUR LOCAL GAME ZILLA TO RESERVE OR CONFIRM IMMEDIATE LOCATION SPECIFIC AVAILABILTY OR VISIT ANY OF OUR STORES TO BROWSE UNIQUE PRODUCT SELECTIONS
Number of Players: 2-6
Playing Time: 60 Minutes
Recommended Ages: 10+
Vampires awake from their torpor as the eternal roses are blooming. You have until sunrise to run to the Labyrinth and pick the most beautiful bloom, hunting for Humans on your way, seducing Familiars to help you, and increasing your Powers to become the most notorious Vampire.
The Hunger is a race where each player will have to optimize their card deck, hunt Humans to gain Victory Points, fulfill secret Missions, and eventually acquire a Rose and return to the Castle before sunrise. The more you hunt, the slower both you and your deck become, which will make it harder and harder to get back before daybreak. Can you become the most notorious Vampire without burning to ashes at Sunrise?
- Race across the board, hunt the most precious prey, and find the eternal rose!
- Hunt the right cards to fit your strategy and build your deck!
- Search crypts for Missions, but beware of bad hunts that may slow you down.
- And make sure you’re back at the castle before sunrise or get burnt to ashes!
Contents:
- 122 Hunt cards: 80 Villagers, 22 Familiars, 20 Powers
- 6 Vampire sheets
- 6 Starting decks of 6 cards each (1 for each Vampire)
- 6 Wood Vampire tokens (1 for each Vampire)
- 6 Wood Score tokens (1 for each Vampire)
- 1 Game board
- 3 Rose cards
- 1 Moon token
- 50 Mission tiles
- 5 Castle tiles
- 26 Bonus tokens
- 1 Hunt Track to assemble based on the number of players
GameZilla Grading Guide
![Near Mint cards Near Mint cards](https://storage.googleapis.com/binderpos-libraries/grade-guide/nm.png)
Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'![Lightly Played cards Lightly Played cards](https://storage.googleapis.com/binderpos-libraries/grade-guide/lp.png)
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'![Moderately Played cards Moderately Played cards](https://storage.googleapis.com/binderpos-libraries/grade-guide/mp.png)
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'![Hevily Played cards Hevily Played cards](https://storage.googleapis.com/binderpos-libraries/grade-guide/hp.png)
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'![Damaged cards Damaged cards](https://storage.googleapis.com/binderpos-libraries/grade-guide/dmg.png)
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'