Sorcery: Contested Realms Booster Box (Beta) **No Trade Credit**
Sorcery: Contested Realms Booster Box (Beta) **No Trade Credit**
In the fantastical worlds held within Sorcery: Contested Realm, powerful magic imbues every living thing and even the land itself. With power comes conflict, as those known as the Avatars fight for dominion
Two players take the roles of Avatars, assemble their own decks, and then cast a variety of elemental spells, summon powerful minions, and shape the world around them from their Atlas to increase their dominance and ultimately banish their foe.
Sorcery is a realm contested by Avatars with one goal: to be the last Avatar standing. In order to win, a player must first put their opponent’s Avatar at Death’s Door by reducing its life total to 0. After that, the player must then deliver the final Death Blow to the dying Avatar, which rewards them with the win. A player also wins if their opponent attempts to draw a card from an empty deck—either the Atlas or Spellbook— or if their opponent surrenders.
GameZilla Grading Guide
Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'