Big Book of Battle Mats Rooms, Vaults, Chambers
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Number of Players: 2-10 Players
Recommended Ages: 14+
It features maps of fantasy interiors. Taverns, dungeons, vaults, chambers, banks and hideouts, there is the map for any adventure in a handy book!
Perfect for one shot adventures and heists, these imagination inspiring maps are ready to roll. Use each page individually, open the book flat to see two complimentary room maps or align with your existing terrain to create a destination. The possibilities are almost endless!
The wet/dry marker safe maps are presented in a handy lay flat book which fits in your bag and on your shelf.
A great time saver, no need to draw maps pre- and mid-game, this book is perfect as an adventure inspiring tool. Helpful for planning tactical RPG encounters and even entire adventures!
GameZilla Grading Guide
Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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